← THE METHOD
Teamfighting

Am I showing up to fights, or just dying in them?

Whether you show up to fights, and what your spells are worth when you do.

What good looks like

Participation is a floor, not a ceiling. Being present for most of your team's fights is the minimum; the question is what you contributed while you were there, and whether you were able to contribute at all.

The single biggest determinant is usually availability: whether your ultimate and your key items were up when the fight started. A hero who is present for every fight with their ultimate on cooldown is, functionally, absent for most of them.

The mistake

Spending the ultimate on the fight before the fight

Using a long-cooldown ability to win a skirmish that didn't matter, minutes before the fight that decides the game, is a participation number that flatters you and a contribution that doesn't.

What we measure

We measure the share of your team's fights you were present for, your damage and healing in them, how often you entered with your ultimate down, and how many of your saves actually converted into a teammate surviving.

MetricBetter when
Fight participationhigherHEADLINE
Hero damagehigher
Fights with ult downlower
Saves convertedhigher
Average spell valuehigher
Caught by enemy AoE ultslower
Stun secondshigher

How this gets graded

When a report's main finding lands in teamfighting, its assignment binds to one of the metrics above. Every game you play afterwards is scored against that number — free games included — and the assignment stays open until it moves. How it works has the full loop.

Read a real report

The other areas