← THE METHOD
Objectives & tempo

Are we taking the right objectives at the right time?

Towers, Roshan, and whether you cashed in the advantages you won.

What good looks like

Kills are a means. The scoreboard that decides the game is towers, Roshan, and the map control they buy — and a team that converts every won fight into an objective beats a team with a better kill count almost every time.

The timing question matters as much as the target. Taking Roshan is correct when you can hold the fight it invites; taking it with two heroes dead and no vision is how a won game becomes a lost one in ninety seconds.

The mistake

Contesting an objective a player short

The most expensive objective mistake isn't skipping one. It's starting one while somebody is dead or out of position, so the enemy arrives into a fight you're already losing.

What we measure

We follow what happened after each of your deaths and each won fight — the objective your team tried anyway, whether it landed, and the net worth swing in the ninety seconds either side.

MetricBetter when
Tower damagehigherHEADLINE
Camps stacked in lanehigher
Pullshigher
Camps stackedhigher
Lotuses takenhigher

How this gets graded

When a report's main finding lands in objectives & tempo, its assignment binds to one of the metrics above. Every game you play afterwards is scored against that number — free games included — and the assignment stays open until it moves. How it works has the full loop.

Read a real report

The other areas