Towers, Roshan, and whether you cashed in the advantages you won.
Kills are a means. The scoreboard that decides the game is towers, Roshan, and the map control they buy — and a team that converts every won fight into an objective beats a team with a better kill count almost every time.
The timing question matters as much as the target. Taking Roshan is correct when you can hold the fight it invites; taking it with two heroes dead and no vision is how a won game becomes a lost one in ninety seconds.
The most expensive objective mistake isn't skipping one. It's starting one while somebody is dead or out of position, so the enemy arrives into a fight you're already losing.
We follow what happened after each of your deaths and each won fight — the objective your team tried anyway, whether it landed, and the net worth swing in the ninety seconds either side.
| Metric | Better when | |
|---|---|---|
| Tower damage | higher | HEADLINE |
| Camps stacked in lane | higher | |
| Pulls | higher | |
| Camps stacked | higher | |
| Lotuses taken | higher |
When a report's main finding lands in objectives & tempo, its assignment binds to one of the metrics above. Every game you play afterwards is scored against that number — free games included — and the assignment stays open until it moves. How it works has the full loop.