About

Everything about your game is in the replay. Almost nobody watches theirs.

Hindsight exists because the gap between those two sentences is where most people's improvement goes to die.

The argument

Watching your own replay is the single most recommended piece of advice in Dota, and one of the least followed. It takes forty minutes to review a forty-minute game, you have to know what you're looking for, and the thing you most need to see — where you were standing relative to five other people at the moment it went wrong — is exactly what's hardest to reconstruct from your own point of view.

A good human coach solves this. They watch the replay, notice that four of your deaths rhyme, and tell you the one thing to do differently. That's worth a great deal, and it costs accordingly — which is why almost nobody below the professional tier has one.

Most of that job is pattern-finding over data that already exists. That part is automatable. So we automated it, kept the numbers deterministic and free, and charge only for the judgement on top.

What we actually built

A parser that reads Valve's replay files and pulls out every event in the game, a set of analysis modules that turn those events into verdicts you can argue with, and a coaching layer that ranks what mattered and writes it down in a voice you choose.

The design constraint we hold hardest: every claim in a report has to trace to something that happened in the replay. “Ward more” is not a finding. “You died 1,400 units from your nearest ward, forty seconds before your team contested Roshan four-on-five” is. How it works has the detail.

What we don't do

We don't touch your Steam account beyond reading public match data. Sign-in is read-only through Steam's own OpenID — we never see your password, and there is nothing in Hindsight that can act on your account, your inventory, or your friends list.

We don't sell your data, and there is no advertising business here to sell it to. The product is a subscription; that's the whole model.

We aren't affiliated with Valve, we don't have privileged access to anything, and every byte we read is something you could read yourself with enough patience. Dota 2 is a registered trademark of Valve Corporation.

Where it's at

Closed beta, letting people in a batch at a time — the parse fleet is real hardware and a replay is a real download, so uncapped signups would just mean everybody waiting. If you want in, ask for a seat.

Questions, bug reports, or a game you think we read wrong: hello@hindsight.gg. A report that got something wrong is the most useful thing you can send us.

Read a real report