← THE METHOD
Mechanics & upkeep

Is my execution actually the problem?

The high-repetition habits: mana, regen, treads, courier, and unit control.

What good looks like

Mechanics are the most over-blamed part of most players' games and occasionally the real one. Missed abilities, spells cast into magic immunity, an item never used in the fight it was bought for — these are visible in the replay and countable.

Execution also degrades under pressure in ways that are worth knowing about. The same player who lands the ability in a won fight misses it in a close one, and that's a practice problem rather than a knowledge problem.

The mistake

Buying the answer and never pressing it

The item that counters their carry only counters them if it comes out. An unused active in a lost fight is a common and very fixable finding.

What we measure

We count ability hits and misses where the replay makes it unambiguous, abilities cast into immunity, and items bought for a fight that were never activated in one.

MetricBetter when
Fights entered without manalowerHEADLINE
Time at full manalower
Kit used in fightshigher
Regen wastedlower
Couriers killedhigher

How this gets graded

When a report's main finding lands in mechanics & upkeep, its assignment binds to one of the metrics above. Every game you play afterwards is scored against that number — free games included — and the assignment stays open until it moves. How it works has the full loop.

Read a real report

The other areas